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+<template>
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+ <div>
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+ <div id="container"></div>
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+ </div>
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+<!-- <a-card :bordered="false">
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+ <div>
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+ <div id="container"></div>
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+ </div>
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+ </a-card>-->
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+</template>
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+
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+<script>
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+import * as THREE from 'three'
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+import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
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+import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
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+export default {
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+ name: 'FactoryOne',
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+ components: {
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+ },
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+ data () {
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+ return {
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+ publicPath: process.env.BASE_URL,
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+ mesh: null,
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+ camera: null,
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+ scene: null,
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+ renderer: null,
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+ controls: null
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+ }
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+ },
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+ mounted () {
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+ this.init()
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+ },
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+ methods: {
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+ // 初始化
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+ init () {
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+ this.createScene() // 创建场景
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+ this.loadGLTF() // 加载GLTF模型
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+ this.createLight() // 创建光源
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+ this.createCamera() // 创建相机
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+ this.createRender() // 创建渲染器
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+ this.createControls() // 创建控件对象
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+ this.render() // 渲染
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+ },
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+ // 创建场景
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+ createScene () {
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+ this.scene = new THREE.Scene()
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+ },
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+ // 加载GLTF模型
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+ loadGLTF () {
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+ const loader = new GLTFLoader()
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+ loader.load('/models/gltf/厂区1.gltf', model => {
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+ // model.scene.children[0].scale.set(50, 50, 50)
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+ console.log('model', model)
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+ this.scene.add(model.scene)
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+ })
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+ },
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+ // 创建光源
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+ createLight () {
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+ // 环境光
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+ const ambientLight = new THREE.AmbientLight(0xffffff) // 创建环境光
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+ this.scene.add(ambientLight) // 将环境光添加到场景
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+
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+ // 创建一个平行光
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+ const directionLight = new THREE.DirectionalLight(0xffffff, 1)
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+ directionLight.position.set(50, 100, 60)
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+ // directionLight.target = mesh; 设置两个点,就是表示平行光的方向,不设置target 表示(0,0,0,)
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+ this.scene.add(directionLight)
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+ /* const spotLight = new THREE.SpotLight(0xffffff) // 创建聚光灯
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+ spotLight.position.set(150, 150, 150)
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+ spotLight.castShadow = true
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+ this.scene.add(spotLight) */
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+ },
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+ // 创建相机
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+ createCamera () {
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+ // const element = document.getElementById('container')
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+ const width = window.innerWidth // 窗口宽度
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+ const height = window.innerHeight // 窗口高度
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+ console.log('width', width)
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+ console.log('height', height)
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+ const k = width / height // 窗口宽高比
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+ // PerspectiveCamera( fov, aspect, near, far )
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+ this.camera = new THREE.PerspectiveCamera(35, k, 1, 800)
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+ this.camera.position.set(150, 150, 150) // 设置相机位置
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+
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+ this.camera.lookAt(new THREE.Vector3(0, 0, 0)) // 设置相机方向
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+ this.scene.add(this.camera)
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+ },
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+
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+ // 创建渲染器
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+ createRender () {
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+ const element = document.getElementById('container')
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+ this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
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+ this.renderer.setSize(window.innerWidth, window.innerHeight) // 设置渲染区域尺寸
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+ this.renderer.shadowMap.enabled = true // 显示阴影
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+ this.renderer.shadowMap.type = THREE.PCFSoftShadowMap
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+ this.renderer.setClearColor(0x3f3f3f, 1) // 设置背景颜色
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+ element.appendChild(this.renderer.domElement)
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+ this.renderer.outputEncoding = THREE.sRGBEncoding
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+ },
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+ render () {
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+ /* if (this.mesh) {
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+ this.mesh.rotation.z += 0.006
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+ } */
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+ this.renderer.render(this.scene, this.camera)
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+ requestAnimationFrame(this.render)
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+ },
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+ // 创建控件对象
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+ createControls () {
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+ this.controls = new OrbitControls(this.camera, this.renderer.domElement)
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+ }
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+ }
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+}
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+</script>
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